I've started learning 3D out of fun in my free time. Here are some low poly experimentations with blend shapes, simple rigs and animation for in-game use.
My graduation project, a pilot for a kid TV serie.
Most of the time I'm worikng with Live-ops for Candy Crush. These little time limited events are mini-games inside the big game to strengthen engagement, help players when stuck on a level or provide the more competitive with some extra challenge!
All of these mini-events have their own stories, logic and design and my job is to make sure they fit in with the candy universe while being exciting and new.
My work often starts with prototyping, creating the user flow then I create the graphics, animations and do the implementation in our in-house engine's editor.
An animated iBook illustration for Washington Irving's short story "Sleepy Hollow" commissioned by a company called "Crocobee"
A small animated story for a game called "Royal Rainbows" that used to be available at the royalgames.com site. Players unlocked these videos as a reward for certain achievements in the game.
I was commissioned by Filmic Art to design and animate a stop motion TV commercial for Mirum Gallerian for their christmas campaign.